When designing user interfaces, we rarely ever want to show a specific entity; typically, we want to convey an idea or a concept. Details can easily distract from that idea or concept.
At the same time, it’s obvious that some details are required. Too few details, and the user won’t recognize the idea at all.
The circle on the left clearly shows a face. The circle on the right isn’t recognizable as a face anymore.
via uxmag.com
Really nice examples of how too much realism and too much abstraction hurt the understanding of the action. Rarely does 3-D hurt though, interestingly (which I've been seeing we're often missing in IxD).


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